tool
extends MMGenBase
class_name MMGenExport

"""
Can be used to export an additional texture
"""

var texture = null

# The default texture size as a power-of-two exponent
const TEXTURE_SIZE_DEFAULT = 10  # 1024x1024

func get_image_size() -> int:
	var rv : int
	if parameters.has("size"):
		rv = int(pow(2, parameters.size))
	else:
		rv = int(pow(2, TEXTURE_SIZE_DEFAULT))
	return rv

func get_type() -> String:
	return "export"

func get_type_name() -> String:
	return "Export"

func get_parameter_defs() -> Array:
	return [
			{ name="size", type="size", first=4, last=12, default=10 },
			{ name="suffix", type="string", default="suffix" }
		]

func get_input_defs() -> Array:
	return [ { name="in", type="rgba" } ]

func export_material(prefix : String, _profile : String, size : int = 0) -> void:
	if size == 0:
		size = get_image_size()
	var source = get_source(0)
	if source != null:
		var result = source.generator.render(source.output_index, size)
		while result is GDScriptFunctionState:
			result = yield(result, "completed")
		if parameters.suffix != "":
			result.save_to_file("%s_%s.png" % [ prefix, parameters.suffix ])
		else:
			result.save_to_file("%s.png" % [ prefix ])
		result.release()
